[Feature Request] Hierarchical Instanced Skeletal Mesh Component

A Hierarchical Instanced Skeletal Mesh Component would be the equivalent to the Hierarchical Instanced Static Mesh Component but instead of Static Meshes it would be for Skeletal Meshes.

It should offer the ability to “register” multiple animated Skeletal Meshes that will be rendered all at once without having draw-calls for each and every one.

This would open the doors to time-efficient rendering for RTS-Games with lots of individual units without writing the whole component yourself.

I want this so … Bump

Bump as well!