Get Bindings as Array [C++/BP]

Hey UE4 Community,
I am asking myself the question if its possible to get the Action Mappings as Array & the Axis Mappings as a different one. Does somebody know a way to do it. Doesn’t matter if its C++ or blueprint.

Thank you,
Descus

In C++ you have :

	const UInputSettings* Settings = GetDefault<UInputSettings>();
	if (!Settings) return;

	const TArray<FInputAxisKeyMapping>& Axi = Settings->AxisMappings;

	const TArray<FInputActionKeyMapping>& Actions = Settings->ActionMappings;

Does that match what you were looking for ?