Hey UE4 Community,
I am asking myself the question if its possible to get the Action Mappings as Array & the Axis Mappings as a different one. Does somebody know a way to do it. Doesn’t matter if its C++ or blueprint.
Thank you,
Descus
Hey UE4 Community,
I am asking myself the question if its possible to get the Action Mappings as Array & the Axis Mappings as a different one. Does somebody know a way to do it. Doesn’t matter if its C++ or blueprint.
Thank you,
Descus
In C++ you have :
const UInputSettings* Settings = GetDefault<UInputSettings>();
if (!Settings) return;
const TArray<FInputAxisKeyMapping>& Axi = Settings->AxisMappings;
const TArray<FInputActionKeyMapping>& Actions = Settings->ActionMappings;
Does that match what you were looking for ?