How expensive are sphere traces per tick?

If we had, say ~100 sphere traces occurring every tick, how detrimental to performance would that be?

Thanks!

Yeah, I tried it and it wasn’t felt at all, not sure how this scales to other systems (unless the thread time controls for that, haven’t read into it)

This is tough to answer because it really depends on the game/level. Best way to determine if its affecting your game specifically is to run the console command “stat unit” and look at the game thread time. Compare with and without.

If the spheres are actually colliding each frame, that’s gonna slow you down a bit.