Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

texture is too big How do I make it smaller

texture is too big How do I make it smaller alt text

Product Version: UE 4.15
more ▼

asked Jul 04 '17 at 09:38 AM in Using UE4

avatar image

1 1

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Hi , i know this is extremely late , however if you still haven't rectified this issue you can try this...

  1. Open the Material

  2. Look for "texture coordinate "

(if its your own texture then right click anywhere in the graph and type " texture coordinate "

  1. plug this into your texture sample "UV's" and any height map you have.

    1. With it selected look on the left hand side and you will see " UTiling " and "V tiling" change these values to adjust the texture size (save the file then have a look in your scene and adjust until your happy.


[1]: /storage/temp/230530-desktop-screenshot-20180213-21260007.png

more ▼

answered Feb 13 '18 at 09:33 PM

avatar image

3 1 1

avatar image ThompsonN13 Feb 13 '18 at 11:46 PM

while that would work it also may not be optimal. he could be looking to increase performance and use less ram, in which case actually exporting the texture then modifying it in an image editing software may be better (4k ->0.5k). Also it could be an issue where when the texture is applied its wrong on only some meshes in which case modifying the uv unwrap would be better.

avatar image stehc88 Feb 14 '18 at 02:53 AM

hello! it does not center with your problem but if as others have suggested, add texture coordinates and also the scale node (press s plus left mouse button), then put them in a multiply that links it to the texture. from the material you create a material instance, and opening this you will find the scale parameter that will allow you to scale the texture in real time in the viewport. forgive my bad english. the best and most professional way I think is as ThompsonN13 explained to you. ciao alt text

immaginemat.png (652.0 kB)
(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question