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Is it possible to export 3rd Person model & rigs from UE4 to blender?

Hello, I've successfully imported my own rigged character and animations and got them working with blend spaces, but I'm not too amazing at animating. So I'd like to export the 3rd person model and it's rig/animations to blender if possible, to see how much I could learn from it's setup.

I have managed to export models as .Fbx from UE4 to Blender, but I have not yet been able to find a guide on exporting models/rig/anims together from UE4 to Blender.

Is this even possible or am I el stupido?


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asked Jul 07 '14 at 07:35 PM in Everything Else

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Hi Daverm,

You can export an animation with the rig intact, however, all controls will be lost (as you would expect).

Just open up the Animation Sequence from your Content Browser, and click Export in the new window. Select the export destination and press "Yes" to the next prompt that asks you "Would you like to export the current skeletal mesh with the animation(s)?".

Export From UE4

alt text

Open in Max/Maya

Now that this is done, you can import the new FBX in Max/Maya and start playing around! :)

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export_ue4.png (414.0 kB)
export_ue4_2.png (77.0 kB)
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answered Sep 01 '14 at 09:54 AM

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As far as I know you can import .fbx files, by

  1. Export the .uasset as .fbx

  2. Import it in Blender

Your rig will be lost.

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answered Jul 07 '14 at 07:39 PM

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avatar image Daverm Jul 07 '14 at 07:47 PM

So there's no way to keep the old rig? That blows.

avatar image birdfreeyahoo Jul 07 '14 at 09:44 PM

Save your .blend files...always!

avatar image dajayalol Dec 09 '18 at 09:59 AM

UE4 really got poor support for blender , cuz it's free?

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