Raycasting in Third person shooter template C++

Hello,
I’m trying to use the Raycasting in Third person shooter template (c++).
I’m following a youtube tutorial which used the First person template and trying to implement it in the Third person template.
But I cannot find anything similar to “FirstPersonCameraComponent” in third person character.
How can I solve this issue. Do I need to create a new camera component for third person? I tried to search but cannot find any solution. Please assist me to solve this issue. I can share if any information needed from my side.
Thanks in advance.

Open up ThirdPersonCharacter.h and search UCamerComponent like this:

/** Camera */
	UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Camera, meta = (AllowPrivateAccess = "true"))
	UCameraComponent* Camera;

I think in thirdpersoncharacter project named something like thirdpersoncamera or something :slight_smile: