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Raycasting in Third person shooter template C++

Hello, I'm trying to use the Raycasting in Third person shooter template (c++). I'm following a youtube tutorial which used the First person template and trying to implement it in the Third person template. But I cannot find anything similar to "FirstPersonCameraComponent" in third person character. How can I solve this issue. Do I need to create a new camera component for third person? I tried to search but cannot find any solution. Please assist me to solve this issue. I can share if any information needed from my side. Thanks in advance.

Product Version: UE 4.16
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asked Jul 04 '17 at 03:13 PM in C++ Programming

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Open up ThirdPersonCharacter.h and search UCamerComponent like this:

 /** Camera */
     UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Camera, meta = (AllowPrivateAccess = "true"))
     UCameraComponent* Camera;

I think in thirdpersoncharacter project named something like thirdpersoncamera or something :)

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answered Jul 04 '17 at 03:34 PM

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