physicsAsset get horrible after bone transform
I want to bone transform my skeletal mesh, so i can get 1:1 same scaled physics and mesh size, So i tryed. i decrease root bone size, physicsAsset body also decrease as i expect, but its not decreased anymore from some values, same as increase. as like utube, its not resize, its just..look horrible.
i want to know why is this happening and how to i manage it?
oh yeah, cloth also looks horrible too, but this is next probloms :D first, i need to manage my physicsAsset perfectly..
Please help. Thanks.
asked Jul 05 '17 at 12:25 AM in Using UE4
Follow this question
Once you sign in you will be able to subscribe for any updates here