Issue when use 4 gamepads

Hi,

I use ue 4.16.2
I create a local multiplayer game for 4 players in splitscreen and I have an issue with my gamepads and my player controllers.

Currently I have this control with 4 gamepads connected on the pc:
Player 0 = Keyboard only
Player 1 = Gamepad number 1 only
Player 2 = Gamepad number 2 only
Player 3 = Gamepad number 3 only
The gamepad number 4 does nothing in the game.

I want :
Player 0 = Keyboard or gamepad number 1
Player 1 = Gamepad number 2 only
Player 2 = Gamepad number 3 only
Player 3 = Gamepad number 4 only

My player 0 is created automatically by the engine and the 3 others are created with the function “Create Player” in Blueprint.
If I use function “Spawn Actors” to create the 3 others playercontrollers instead of function “Create Player”, I get “Player 0 = Keyboard or gamepad number 1” but the others players don’t work.

Do you have an idea ?

Thanks for your help.

Great it works !
Thank you

In project settings > Project > Maps & Modes > Local Multiplayer there is a “Skip Assigning Gamepad to Player 1” option which should do the trick.