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Building lighting gives an error in the meshes.

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When I import my meshes it went well but when I hit the build button everything turned up in this strange dark pix-elated material. Do you know why this happened and how I can solve the problem.

Product Version: UE 4.16
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asked Jul 05 '17 at 01:10 PM in Using UE4

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avatar image Vertigo23 Jul 05 '17 at 01:13 PM

Did you set up UVs for your mesh?

avatar image Leonrook Jul 05 '17 at 01:39 PM

I don't know what this means (I'm a starter in Unreal).

avatar image Vertigo23 Jul 05 '17 at 02:27 PM

i'm no model designer so i can't really help you but you should probably get some information about UV maps and how to set those up when you create 3D models

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1 answer: sort voted first

The docs should answer all your questions <3

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answered Jul 05 '17 at 06:03 PM

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