Headshot Blueprint not working?
So I created a simple wave-based enemy game that I am building just for practice to learn more and somehow I broke the "headshot" ability and I cannot figure out why. I have literally torn everything in it I had apart and rebuilt it but there's no errors and no sign as to why it's not working. I must be missing something somewhere..
Can someone help advise me on what I am doing wrong or how I can fix this problem?
Here's what I have for my AI at the moment. It's just a big cube with a little cube on top for it's head:
And here's what I have for the headshot blueprint:
asked Jul 06 '17 at 12:42 AM in Blueprint Scripting
I assume your Cube has no Socket -> Use World location instead. And you did not Connect your Spawn Emitter At Location to anything (white wire input) it gets never called. Did not See the Cube Asset itself but make sure the Asset has proper Collision Box. Collision Settings cant say anything about that have to know the Projectile/Trace settings first.
answered Jul 06 '17 at 02:12 AM
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