Headshot Blueprint not working?

So I created a simple wave-based enemy game that I am building just for practice to learn more and somehow I broke the “headshot” ability and I cannot figure out why. I have literally torn everything in it I had apart and rebuilt it but there’s no errors and no sign as to why it’s not working. I must be missing something somewhere…

Can someone help advise me on what I am doing wrong or how I can fix problem?

Here’s what I have for my AI at the moment. It’s just a big cube with a little cube on top for it’s head:

And here’s what I have for the headshot blueprint:

Any ideas?

Hmm, I forgot about that so I am looking into it more. Sorry for not being more detailed and thank you for the assistance.

Here’s what I have currently for the head cube’s collision:

I am trying again now with to see if I am forgetting something there.

Also, here’s the headshot effect that is connected to the headshot:

I assume your Cube has no Socket → Use World location instead. And you did not Connect your Spawn Emitter At Location to anything (white wire input) it gets never called. Did not See the Cube Asset itself but make sure the Asset has proper Collision Box. Collision Settings cant say anything about that have to know the Projectile/Trace settings first.

Yes, that’s correct, the cube doesn’t actually have any sort of socket added to it anywhere.

I’ll check on to try to figure it out more. Thanks for the advice.

Hey Deygus,
Can you show the collision settings for the cube that serves as the head?

Also, for the effect location in the second screenshot, what is using that location?

I’m not exactly sure on what the headshot ability entails (how it gets called and what it may do aside from doing extra damage).