Vive window 16:9 support.

First problem, it’s so painful to make 16:9 rendered in Monitor, I has to capture gameplay somewhat close to 16:9, not in 1080x1200.

By far, the best solution for this seems


To solve this, i had to download UE4 github branch, modified some rendering codes, built an engine.
This was okay because the result of effort was fine. I feel launcher version is stable and optimized, that’s the reason why i prefer to use launcher version, but this small issue prevent me to do so.

Just wonder when will this feature will be included in launcher version. I think this will help lots developers to saving time.

It sounds like you’re facing some frustrating challenges, Jaemoon. However, what question are you asking? Are you looking for a change to the engine? If you think you have a solution, have you considered making a pull request so that it can make it into a release version of the library? What would you like to achieve here?

Yes it took me a lot of time repetitively. I edited question to be clear.