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Using FConfigCacheIni

I'm trying to read and write .ini files in my game, and I found this class which has the function

     void LoadFile
     (
         const FString & InFilename,
         const FConfigFile * Fallback,
         const TCHAR * PlatformString
     )

and some other functions can also load ini files. But I just can't figure out what the parameters should be, especially InFileName. For example, if I want to load an .ini file: "myproject/folder/file.ini", how should I pass the parameter? Thanks in advance!

Product Version: UE 4.16
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asked Jul 06 '17 at 11:54 AM in C++ Programming

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欧米哥
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1 answer: sort voted first

Well, I've figured it out! Just don't give file name an '.ini' extension since the function expects it to be an '.ini' file.

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answered Jul 09 '17 at 04:46 AM

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欧米哥
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