Convert Static Mesh Actor Hierarchy to Blueprint

Hi,
I’m trying to save the hierarchy of Static Mesh Actor into a blueprint, but when I convert using “Convert Selected Actor To Blueprint” it only saves the Parent Actor and not his children.

My requirement setup to save is:

191689-actor+hierarachy+to+blueprint.png

I found out a similar question [here][2], but couldn’t solve the problem using this post.

Does anyone have an answer?

Thanks