Is there is way to Combine Absolute World Position with Parallex Occlusion Mapping ?
It is possible, though from performance standpoint, is extremely impractical.
You would need to calculate parallax occlusion mapping 3 times, and additionally change offset direction based on if the projection is positive or negative. If you are new to shader authoring,it might be better to achieve something more simple at first.
answered Jul 09 '17 at 10:54 AM
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