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VR Calling Button

So, I didn't have the energy or patience to look throuh all 50 Pages filled with questions, so If someone already posted something like my question, I am very sorry.

I started Out with the VR Template ( I have a HTC Vive) and got really interessted In the movements of the hand. I got the Animation Blueprint somewhat set up but I seem to be unable to get some of the buttons on the motion controller to work. They work, when I call them In the Level-Blueprint, but nowhere else, I also tried the Inable Input node in other blueprints and it didn't work. So I was wondering if someone can tell me where in the templates the other Buttons (e.g. the triggers) are called.

thanks a lot for your answers

Product Version: UE 4.16
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asked Jul 07 '17 at 03:27 AM in VR

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Eras_Galban
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Not sure why enable input isn't working within your player pawn (assuming you have it enabled at event begin play). Yet you can definitely just setup your inputs within Edit>Project Settings>Input and you can map an action (static 1 or 0 value) or an axis mapping (1-0 and everything in between) corresponding to whatever you want to play. Hope that helps?

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answered Jul 07 '17 at 04:52 AM

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diosmiodio
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avatar image Eras_Galban Jul 07 '17 at 06:14 PM

Thank you; I mapped the Grip 1 button of the Vive like the Triggers and such. I am just not sure how to make them do what I want them to do. I guess I have to read more about the Mapping of Input

avatar image Eras_Galban Jul 07 '17 at 08:22 PM

I figured It out, Thank you so much for your hint... it was a great help^^

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