VR Calling Button

So, I didn’t have the energy or patience to look throuh all 50 Pages filled with questions, so If someone already posted something like my question, I am very sorry.

I started Out with the VR Template ( I have a HTC Vive) and got really interessted In the movements of the hand. I got the Animation Blueprint somewhat set up but I seem to be unable to get some of the buttons on the motion controller to work. They work, when I call them In the Level-Blueprint, but nowhere else, I also tried the Inable Input node in other blueprints and it didn’t work. So I was wondering if someone can tell me where in the templates the other Buttons (e.g. the triggers) are called.

thanks a lot for your answers

Not sure why enable input isn’t working within your player pawn (assuming you have it enabled at event begin play). Yet you can definitely just setup your inputs within Edit>Project Settings>Input and you can map an action (static 1 or 0 value) or an axis mapping (1-0 and everything in between) corresponding to whatever you want to play. Hope that helps?

Thank you; I mapped the Grip 1 button of the Vive like the Triggers and such. I am just not sure how to make them do what I want them to do. I guess I have to read more about the Mapping of Input

I figured It out, Thank you so much for your hint… it was a great help^^