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USpringArmComponent & UCameraComponent undefined

Hi, I'm new to Unreal but have experience programming in C++ which is why I started to follow the tutorials listed here. However when following this tutorial I'm having problems declaring the spring arm and camera components for the pawn class with the intelisense claiming these are undefined even though I'm following word for word the tutorial. Is there something I'm missing with this? alt text

 #pragma once
 #include "CoreMinimal.h"
 #include "GameFramework/Pawn.h"
 #include "PawnwithCamera.generated.h"
 class RTS_API APawnwithCamera : public APawn
     // Sets default values for this pawn's properties
     // Called when the game starts or when spawned
     virtual void BeginPlay() override;
     // Called every frame
     virtual void Tick(float DeltaTime) override;
     // Called to bind functionality to input
     virtual void SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) override;
     USpringArmComponent* cameraSpringArm;
     UCameraComponent* camera;

Product Version: UE 4.16
unreal.png (23.1 kB)
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asked Jul 07 '17 at 04:44 PM in C++ Programming

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3 answers: sort voted first

I believe it is just because you haven't mentioned them as a class it should read

 class UCameraComponent* camera;

instead of

 UCameraComponent* camera;

if it isn't that please make sure you're actually including:

 #include "Camera/CameraComponent.h"

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answered Aug 18 '17 at 04:41 PM

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Hey, can you make sure you understand this post and report back if you have more questions? <3

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answered Jul 07 '17 at 05:02 PM

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For anyone who would still like an answer to this question, make sure to include the header file for the Spring Arm and Camera components.

 #include "Classes/GameFramework/SpringArmComponent.h"
 #include "Classes/Camera/CameraComponent.h"

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answered Mar 04 '19 at 10:45 PM

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