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Add variables to Timeline?

Hi all,

Does anyone know if there is a way to add variables to a timeline? I've captured the scale of an actor at its full size, then set it to 0 on play, and I'm trying to add the objects scale size to a timeline to it looks smooth, but can't figure how to add them into it... any help is appreciated!

Thanks

Product Version: UE 4.16
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asked Jul 08 '17 at 02:36 AM in Blueprint Scripting

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TastyTurban
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Cant do that. However why dont you simply make your timeline go from 0-1 and Multiply the Result that comes out by your Size variable =)

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answered Jul 08 '17 at 02:40 AM

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Nachtmahr
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Whoa Thanks for the fast reply Nacht!

I'm not really sure how to do that, but could it still have a smooth effect like I was aiming for?

EDIT : Just added a few float values, and smoothed it out, great suggestion!

Thank you!

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answered Jul 08 '17 at 04:33 AM

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TastyTurban
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avatar image DesignMinion Feb 20 '19 at 07:14 PM

If your timeline runs from 0 to 1 you can make a Lerp with two values: a = your Variable1 and b = yourVariable2. Then simply plug your timeline outcome into the Lerp alpha slot to make it animate between a (= 0) and b (= 1). Hope that helps.

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