Light reflection through wall

I’m following the Unreal guide on Udemy.com and have ran into a reflection/light issue where I’m getting a blue glare (I assume from the sky) on objects in the room: http://i.imgur.com/avItvjP.jpg
You can see it near the chairs and on the shelf. I’m not sure what it’s from. Now that I look, I actually see that it’s in the tutorial video as well, but it still seems a bit unnatural.
Thanks

looks like its because you use screen space reflections. disable it in post process settings, and use simple reflection actors (sphere/box)