Build Type: Fresh Binary from the Unreal Launcher
Build Version: 4.16.2
Description: Just start a new empty level, turn show flag "mesh edges" on, and start playing with BSP brushs. Add a couple of brushes, move them around, and eventually you will see the model geometry goes haywire (you might have to overlap some brushes to trigger). Creating a static mesh from one brush seems will result in an updating and fixing of all other brushes (sometimes), but it does yield a proper static mesh (most of the time). I would like this to be fixed because I am trying to define my own C++ brush builders (ie the TorusBuilder brush below).
Jul 08 '17 at 07:00 AM
in Bug Reports
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