Play animation node resets morph targets to default?
Hi, my character with changed morph target parameters at the beginning of the game plays an animation using the play animation node. After that all the morph target parameters are set to default. Does someone know how to prevent this?
asked Jul 08 '17 at 09:44 AM in Blueprint Scripting
Couldn't find anything on the internet so will post my solution here.
answered Apr 13 '18 at 07:12 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here