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Play animation node resets morph targets to default?

Hi, my character with changed morph target parameters at the beginning of the game plays an animation using the play animation node. After that all the morph target parameters are set to default. Does someone know how to prevent this?


Product Version: UE 4.15
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asked Jul 08 '17 at 09:44 AM in Blueprint Scripting

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Couldn't find anything on the internet so will post my solution here. alt text

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answered Apr 13 '18 at 07:12 PM

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avatar image Slavq Nov 23 '18 at 11:31 PM

Hey, you solution doesn't display. Could you please tell us how to fix it? Or refresj the link? Thanks!

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