Using marketplace assets in open-source game project?
I've seen some answers and forums about similar question, but still didn't got a specific answer...
My goal is to publish my game (just my own files, no UE sources) under WTFPL in public git repository. And to be able to invite random people to work on this project with no contracts/NDAs/whatever.
How can I setup everything in the way to allow me to use the Marketplace & UE4 assets in this project to not violate any UE4 EULAs?
One possible way I see is to put all the assets in the separate private git repository and use it as a submodule. Will it solve the legal issues?
About inviting other people – is it ok to share the assets with them to work on this specific project without signing up any agreements?
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