Root Motion from Everything and smooth Turn Rate

I am using root motion from everything and having problems with the turn rate for a character being controlled by AI. The behavior tree uses the “MoveTo” task node. The animation blueprint uses root motion from everything with all animations using root motion, in character blueprint if the “UseControllerRotationYaw” is turned off, the character does not turn at all however if the “UseControllerRotationYaw” is turned on, the character does turn but it’s too quick (snaps into the direction of movement). How can I control the rotation rate so that the character can turn more smoothly?