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Running C:/Program Files/Epic Games/UE_4.16/Engine/Binaries/DotNET/UnrealBuildTool.exe ctest Development Win64 -project=“D:/unreal proj/ctest/ctest.uproject” -editorrecompile -progress -NoHotReloadFromIDE
Performing full C++ include scan (building a new target)
Creating makefile for ctest (no existing makefile)
@progress push 5%
Parsing headers for ctestEditor
Running UnrealHeaderTool “D:\unreal proj\ctest\ctest.uproject” “D:\unreal proj\ctest\Intermediate\Build\Win64\ctestEditor\Development\ctestEditor.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -installed
Reflection code generated for ctestEditor in 7.203542 seconds
@progress pop
Distributing 8 actions to XGE
Fatal Error: Failed to open/create session data
Failed to open/create session data: STATUS_ACCESS_DENIED
ERROR: UBT ERROR: Failed to produce item: D:\unreal proj\ctest\Binaries\Win64\UE4Editor-ctest.dll
Total build time: 13.57 seconds (XGE executor: 0.00 seconds)