My normal maps are under the texture sample.? (help)
As you can see, i would like the normals (shiny parts) to be above the ugly texture, i want more emphasis on the normal and not the texture. (I only showed you the important part of the material blueprint) ;P Thanks in advance.
In case we need to Skype: cjsavage56 (Tom and Jerry Pic)
asked Jul 09 '17 at 03:26 AM in Blueprint Scripting
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