Projectile replicate movement seems replicate only location

Hello, After several bugs in a project, I looked at the replication of the projectiles and I noticed that the movement of the projectile does not seem to be replicated at the same time as its location.
In my example the server shoots on a wall and the projectile makes a rebound on it, but the client sees the projectile gone in a vacuum. Replication then corrects the location but not the movement .

I tried to correct this by forcing the replication of rotation and velocity but this seems to be worse.
Its seem strange to me that it does not replicate by default, I think to have missed anything. Thank you for your feedback.and sorry for my English :slight_smile: