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Blending jog and reload animations

I have my run animation set up and i tried using a reload animation but when im running and and reload it looks like im gliding across the ground, how would i blend my jog blendspace with a reload animation. Basically, i wanna keep walking but with a reload animation instead of glideing across the ground.

Product Version: UE 4.16
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asked Jul 10 '17 at 03:42 AM in Everything Else

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Noctal Owl
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You can try a "layered blend per bone" in the animBP. You can put the running animation as base pose and the reload as blend pose 0. In the Bone Name, enter the bone you would like to start the blend at(probably the first spine bone). You can change the weight around for the blend strength. alt text

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answered Jul 19 '17 at 05:47 AM

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