Migrating Structs, Enum derived from Cpp from one project to another
We are trying to migrate content from one project to another. We have Enums and Structs written in parent Cpp file , and using them in a blueprint class derived from this class. When we migrate this blueprint class to another project, we were able to change the parent class of this blueprint by adding the following line in Engine.ini +ActiveGameNameRedirects=(OldGameName="/Script/OldProject", NewGameName="/Script/NewProject"
But, the structs and enums are not being recognized in blueprint class in our NewProject. For structure, we have tried adding
+ActiveClassRedirects =(OldClassName="/Script/AITeam", NewClassName="/Script/NewProect.AIteam".
This is not working.
Please Suggest how to overcome this issue?
asked Jul 10 '17 at 01:35 PM in Using UE4
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