We’re trying to make a runner game, where the character always runs forward. The thing is we want him to be able to move in lanes, using arrows to pinpoint the location of each lane.
We have created an actor that spawns a ground mesh that the player can run on.
Our idea is that there are 5 lanes (meaning 5 arrows), and that you can move between the lanes using A and D.
If I undestood it right than I wuold probably just change the location of the actor when A or D is pressed, for example: when d is pressed go 5 units to the right and when a is pressed go 5 units to the left.that way you would always be moving over the same lanes. Im more of a beginner so I don’t realy know if this is anyway helpful xD