Making character run in lanes using arrows

Hello!

We’re trying to make a runner game, where the character always runs forward. The thing is we want him to be able to move in lanes, using arrows to pinpoint the location of each lane.

We have created an actor that spawns a ground mesh that the player can run on.

Our idea is that there are 5 lanes (meaning 5 arrows), and that you can move between the lanes using A and D.

Is there an easy way to get about this?

Best regards,
Mats J

Was the question too badly explained, or does none have a good answer for this ? :confused:

If I undestood it right than I wuold probably just change the location of the actor when A or D is pressed, for example: when d is pressed go 5 units to the right and when a is pressed go 5 units to the left.that way you would always be moving over the same lanes. Im more of a beginner so I don’t realy know if this is anyway helpful xD

ow… and i would change the position trough set location comand

also using this method the rotation of the character would never change so he would always be running in one direction (forward).