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Play animation in reverse

Hello! I have made an equipping animation and I just realized I also need it in reversed form so that the player can put away the item. Can I do something in Blueprints to make the same animation play but in reverse? Thanks!

Product Version: UE 4.16
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asked Jul 10 '17 at 09:48 PM in Blueprint Scripting

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avatar image Низами Feb 20 '19 at 10:39 AM

Thank you !)

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You haven't specified what type of animation you are talking about but if its bone animation you can set the "playrate" to -1 in the animation bp to play an animation in reverse.

// glhf

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answered Jul 11 '17 at 09:09 AM

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avatar image BrendenD Jul 11 '17 at 07:38 PM

How can I tell he type of animation?

avatar image Kipplinger Jul 13 '17 at 10:19 AM

Is it an imported bone animation, paper2d animation, etc? Animation can mean just about anything that is animated.

you set the playtrate in the animation bp, (state window).

avatar image BrendenD Jul 13 '17 at 04:43 PM

It is the same kind of animation as the default animations. I took the idle animation duplicated it then deleted everything and started from scratch. So what ever the default animation is thats what mine is.

avatar image MarcusListone Jul 13 '17 at 10:36 AM

I followed this to find out the same, mine is paper2d

avatar image Kipplinger Jul 18 '17 at 10:42 AM

Another way to do this is to copy the animation you got, (you mentioned the idle anim - duplicate that), then open the animation up in and look on the left side under "animation" you have a "rate scale" variable, set that to -1. That will reverse the animation.

The way I mentioned before you cant get to by -> open anim bp -> goto anim graph -> open your state machine -> open the animation state you want to reverse -> there you will have a "play" node that has variables for starting pose and looping etc, and also "play rate" - you can similarity to rate scale set that to -1 to play the animation in reverse.

// gl hf

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