Are there any issues with setting a negative scale to a mesh?
Something like a scale of 1,-1,1. I have a skeletal mesh I'd like to mirror but I don't know if that's a game design "don't" or not. Thanks.
asked Jul 10 '17 at 09:59 PM in Rendering
Yes, there is! If you try to use Hierarchical Instanced Static Mesh Component then it will show your mesh as inverted (you will see only inside part of the mesh, not outside). Weird thing...
answered Nov 21 '17 at 03:25 PM
Negative scaling on ISMs is not supported.
Reason being is that meshes with negative scales require a different cull mode which would require an additional draw call.
answered May 30 '18 at 03:07 PM
Alex O ♦♦ STAFF
I had trouble mirroring attached components during development at some point:
The only way i found so far to achieve Mirrored effect was to do some work with relative location after attaching components in c++ ( My socket names contains some characters to indicate is socket needs to be mirrored):
answered Nov 05 '18 at 03:40 PM
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