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Use of stereoscopic 360 degrees videos in UE4

Hello, beautiful people,

I just got a 3D (stereoscopic) 360 degrees camera and I was curious how you would approach importing and using this kind of data into Unreal Engine applications. My best idea so far is to be using 2D 360 degrees videos as materials on a sphere, but I have no clue yet as to how to go about using 3D data.

Product Version: UE 4.16
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asked Jul 10 '17 at 11:12 PM in Using UE4

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B0_
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avatar image B0_ Jul 10 '17 at 11:50 PM

Any comments on using a video texture for a skybox (for 2D videos)?

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3 answers: sort voted first

Here's a 3D material I found in a forum:

alt text

Sorry I can't find the source for giving the real credit however this works great using as a material on your sphere! Which 3D 360 cam are you using out of interest?

3dmaterial.png (332.8 kB)
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answered Jul 12 '17 at 07:53 AM

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aussieburger
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avatar image B0_ Jul 12 '17 at 11:36 AM

Thank you for the reply. I just got the Vuze. It seems like an incredible camera so far. It's the only one I could find (within a decent budget) that would record 3D video, not just 360. Besides, it has some sort of 3D audio separation that I didn't get to look into just yet. Here's a video sample: https://youtu.be/oyjXN1LLmes

avatar image aussieburger Jul 12 '17 at 01:02 PM

Ah cool I've the lucidcam but it's only 180degree 3D

Another difference I noticed from your example video is it's top bottom 3D? The material I provided is for Side-by-side 3D. You would need to adjust the co-ordinates of those bottom left inputs to get it working with top bottom correctly.

avatar image B0_ Jul 12 '17 at 10:36 PM

Actually, that clip was rendered out for YouTube. The original footage looks more like the one on the left monitor and it also comes with the spreadsheet on the middle screen.print screen

prtscn.png (3.9 MB)
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@aussieburger did that material work for u for 180 lucid? I am messing with one

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answered Aug 13 '17 at 04:40 AM

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mike gao 45
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You could look into creating your own sphere in a modelling programme (like Blender which is free) and then import that into Unreal. I don't have much experience with Unreal Material blueprints so found it a bit easier to learn about Blender than material bp's. I then followed the normal process of playing back a video using the Media Player and all I needed to do in Unreal was adjust the texture coordinate to match the video :)

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answered Aug 13 '17 at 09:24 AM

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M.wmmn
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