Use of stereoscopic 360 degrees videos in UE4
Hello, beautiful people,
I just got a 3D (stereoscopic) 360 degrees camera and I was curious how you would approach importing and using this kind of data into Unreal Engine applications. My best idea so far is to be using 2D 360 degrees videos as materials on a sphere, but I have no clue yet as to how to go about using 3D data.
asked Jul 10 '17 at 11:12 PM in Using UE4
Here's a 3D material I found in a forum:
Sorry I can't find the source for giving the real credit however this works great using as a material on your sphere! Which 3D 360 cam are you using out of interest?
You could look into creating your own sphere in a modelling programme (like Blender which is free) and then import that into Unreal. I don't have much experience with Unreal Material blueprints so found it a bit easier to learn about Blender than material bp's. I then followed the normal process of playing back a video using the Media Player and all I needed to do in Unreal was adjust the texture coordinate to match the video :)
answered Aug 13 '17 at 09:24 AM
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