Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

OnlineSubstemGooglePlay Module Errors

I have been trying to get Google Play working for my game the past week or so but nothing seems to work. My game is showing the google play login screen, but can't login or show ads or show archievements.

I did a lot of research and double checked every entry in the developer console. Also amongst others I followed this guide: https://forums.unrealengine.com/showthread.php?89563-Integrate-Google-Play-Services-with-Blueprint&p=409314

Also I added entries in Build.cs and DefaultGameEngine.ini and added AndroidEngine.ini. Also rebuild project couple of times and various other things. The only error i can track it back to is this error I'm getting:

 LogModuleManager:Warning: No filename provided for module OnlineSubsystemGooglePlay
 LogModuleManager:Warning: ModuleManager: Unable to load module 'OnlineSubsystemGooglePlay' because the file 'K:/UE_4.16/Engine/Binaries/Win64/' was not found.

Thanks for all help in advance

Product Version: UE 4.16
more ▼

asked Jul 10 '17 at 11:49 PM in Packaging & Deployment

avatar image

6 1 1

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

you must wrap the google subsystem inside of android

 if (Target.Platform == UnrealTargetPlatform.Android)
             PrivateDependencyModuleNames.AddRange(new string[] { "OnlineSubsystem" });

otherwise it will try to find it on windows

more ▼

answered Jul 11 '17 at 05:14 AM

avatar image

56 2 8 10

avatar image m1n1 Jul 11 '17 at 11:57 AM

I already added the above to my Build.cs. One thing to notice is that my warning is already showing when just opening the editor. Maybe something in my Editor broke. But I dont know how to fix it.

my Build.cs looks like this:

 // Fill out your copyright notice in the Description page of Project Settings.
 using UnrealBuildTool;
 public class BouncyBall : ModuleRules
     public BouncyBall(ReadOnlyTargetRules Target) : base(Target)
         PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
         PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
         PrivateDependencyModuleNames.AddRange(new string[] {  });
         // Uncomment if you are using Slate UI
         // PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
         // Uncomment if you are using online features
         // DynamicallyLoadedModuleNames.Add("OnlineSubsystemNull");
         if (Target.Platform == UnrealTargetPlatform.Android)
             PrivateDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "OnlineSubsystem" });
         // To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
avatar image silverfish1000 Oct 07 '18 at 04:13 AM

I'm having the same problem by uncommenting the modules. Gives me APK upload to Google play store an error. My ad mob adds show fine from desktop install. Did you figure out what is the fix?

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question