Unpluggin FLY5 Flight Stick Causes Mouse to Freeze.
I am using Window 7 SP1.
After running a new Advanced Vehicle BP example map, resaving it immediately with my custom name, into the same /maps location, and pressing Play sometime later, the vehicle was going revesre-and-left, therefore it had the wheels turned to the right side, only then I noticed it's using botched inputs from the MadCatz / Saitek Cyborg F.L.Y 5 flight stick that was attached by USB, since do have familiarity it's historically not a good idea to disconnect devices when they are being actively used (consoles, etc) I have stopped the live play in the editor and only then disconnected the flight stick, but it didn't help as that locked up the whole editor and the whole operating system in terms of mouse clicks, effectively the whole system was disabled but however it did kept running.
What I was able to do, I was able to use keyboard (which is a microsoft sidewinder x5) to switch between applications but it took some persistance and quite interesting key combinations to make it do, I was able to bring up the welcome screen, but it would still only work with keyboard, to start the task manager, but the taskmanager didn't work properly as it showed no processes running and I couldn't select anything there, after some minutes I just used the keyboard to get to the shutdown/reboot button and that worked, but kinda...
However this is far from a good outcome, if I had some unsaved changes I would have lost them. Obviously I would have lost all unsaved changes from other applications as well.
I was able to at least partially shut it down, that the editor and the applications did shut down tidly I think, (chrome didn't give recovery offer) but the shutdown did not complete fully as Win7 was sitting there displaying "Shutting Down .." for several hours (I fell asleep) ... however this does sometimes happen (but rarely) for other random reasons so it could have been a coincidence.
I have a Mad Catz R.A.T 5 mouse as well.
Installers I used:
The Software is unified and is designed to work with device types from MadCatz/Saitek, not just for the mouse.
I have recently updated the drivers for the mouse/flight stick and the software version, however the software version seems to not be working completely as the GUI for the Profile Editor does not work, however the core still works and I'm able to load all the profiles that I had from before, so in essence there really no issue I can use everything as I did before - I don't think the profiler software could have anything to do with this, since it's separate from the drivers, separate installer.
Prior to this recent update, I cleaned up the registery very well from all of the madcatz / saitek stuff, all those entries that were generated throughtout the years.
While obviously I don't need exactly to have this flight stick in UE4, or that I need one right now at all, it would be cool if UE4 supported flight sticks properly in the future, or if it does already, I guess this was either some fluke or it doesn't work with them properly. So the workaround is obvious, don't connect it prior running UE4 Editor.
asked Jul 11 '17 at 03:16 PM in Using UE4
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