Hello,
Our team has been looking into a crash we get when we call CaputreScene() with a cook build.
What we are trying to do is when an object gets hit we change the material on the object to do a UVUnwrap then CaptureScene() on the object then revert the object back to its old material.
When we get an OnHit, we CaptureScene() then SendAllEndOfFrameUpdates() then a bit later it will crash, so far we have only seen this crash on the particles UParticleSystemComponent::WaitForAsyncAndFinalize(…).