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Secene physics for HairWorks

Hi,

I recently built Nvidia's Hariworks+UE4 from source and followed a simple tutorial on how to create a simple model to use in UE4. This model is consisted of a .FBX and .apx (hairworks file for hair) files. I can import both in UE4 and all seems fine. I followed this simple tutorial: https://www.youtube.com/watch?v=09Oy92QGrQc

My question is. How can I make those hairs be "linked" to the scene physics? For example, as show in the video at 9:04, tilting the plane where the hair/grass is makes them bend to the correct side.

Product Version: UE 4.16
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asked Jul 12 '17 at 11:20 AM in Using UE4

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javierHltn
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2 answers: sort voted first

did you figure it out? I need to know so badly :(

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answered Oct 30 '17 at 11:15 AM

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Rodito
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I'm way too late but thought I'd answer in case someone sees this. Inside the hairworks asset you need to enable "simulate in world space"

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answered May 24 '19 at 05:12 PM

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anti_zer0
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