Secene physics for HairWorks
I recently built Nvidia's Hariworks+UE4 from source and followed a simple tutorial on how to create a simple model to use in UE4. This model is consisted of a .FBX and .apx (hairworks file for hair) files. I can import both in UE4 and all seems fine. I followed this simple tutorial: https://www.youtube.com/watch?v=09Oy92QGrQc
My question is. How can I make those hairs be "linked" to the scene physics? For example, as show in the video at 9:04, tilting the plane where the hair/grass is makes them bend to the correct side.
asked Jul 12 '17 at 11:20 AM in Using UE4
did you figure it out? I need to know so badly :(
answered Oct 30 '17 at 11:15 AM
I'm way too late but thought I'd answer in case someone sees this. Inside the hairworks asset you need to enable "simulate in world space"
answered May 24 '19 at 05:12 PM
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