Hi,
I am looking for resources or any information about working with UEASSET files without launching the editor or by launching the editor in a headless mode.
I am developing pipeline tools and asset tracking, and I need to query data or add custom metadata to UEASSETs on the fly. Cooking assets without opening the editor is also a goal.
As I understand it now, given that UE4 is opensourced, I should be able to wrap my own standalone cli to accomplish this, but I am curious if there either already exists such a capability in the editor binaries, or a tool for this purpose is out there in the wild.
Short of this, I would need to hook callbacks inside the editor while artists and devs are working to add this metadata, and query / add it when they use the UE4Editor source control integration we plan on using.
Looking forward to hearing about people’s experience and thoughts on this!