I’m trying to make the character face where the camera is looking once the camera has rotated, I manage to rotate the character, but only visually, if I try to move where the character is supposed to be facing it doesn’t go that way, still faces the other way for character movement, how could I fix this?
You didn’t show your movement implementation. But since you’re rotating the MeshComponent, if you want to move forward using AddMovementInput, the mesh’s forward vector must be pass to the AddMovementInput node.
Something looks like:
Mesh -> GetForwardVector
and connect the return value to the World Direction pin on the AddMovementInput node.