Error compiling project

I was having issues with Visual Studio 2017 and 2015, so I uninstalled both and then reinstalled 2017. After that process, I get this error when building my UE4 Project

2>f:\epic games\ue_4.16\engine\source\runtime\core\public\HAL/PlatformCrt.h(5): fatal error C1083: Cannot open include file: ‘new’: No such file or directory
2>ERROR : UBT error : Failed to produce item: F:\Unreal Projects\BattleTank\BattleTank\Binaries\Win64\UE4Editor-BattleTank.dll
2>Total build time: 5.12 seconds (Local executor: 0.00 seconds)
2>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command ““F:\Epic Games\UE_4.16\Engine\Build\BatchFiles\Build.bat” BattleTankEditor Win64 Development “F:\Unreal Projects\BattleTank\BattleTank\BattleTank.uproject” -waitmutex” exited with code 5. Please verify that you have sufficient rights to run this command.
2>Done building project “BattleTank.vcxproj” – FAILED.
========== Build: 1 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

Any help would be graciously appreciated!

I could suggest 2 things maybe - a) Delete intermediate folder - regenerate project files and try to build.
b) If A doesn’t work - verify the engine binary (via launcher) and try A again.

Did you check out the answer on this question?

It doesn’t really appear as though the question “asker” in that thread has the same issue as me… The solution is a problem with their code, while I’m getting an error with an internal engine file

First, if you deleted your
intermediates folder, you’re going to
need to right-click the .uproject file
and Generate Visual Studio Project
files to restore the intermediates
folder as they are required. After
that, please try compiling your
project again.

I was refering to this, then this:

If you’re still having issues after
reading the Output, please copy and
paste the Output here and I can try to
assist your further.

Deleting my Intermediate folder, regenerating project files, and rebuilding gave me the same error as before… Also, I tried verifying engine binary, along with a complete reinstall of both unreal engine and visual studio, neither fixed my issue. Thanks for the suggestion though. Any other ideas?