[Basic]WASD Movement based off look direction
Hi, I am very new to UE4 and am trying to make a very basic first person game. I was trying to follow this tutorial but I noticed that when I try to move my character the WASD moves based off the axis only, not the mouse/look direction.
I have no clue what I am doing, and looking at other explanations on here haven't been very clear to me. Can someone please explain like I'm 5? ]
asked Jul 13 '17 at 05:37 AM in Blueprint Scripting
Hey, did you try to just use "GetForwardVector" and "GetRightVector" of your FirstPersonCamera for the WorldDirection of your AddMovementInput Node? <3
And looking at the tutorial, I would remove the Springarm, you can also take a look the FirstPerson Template that you can create when making a new project. *However, you can continue with a Springarm, but then make sure you go under the Springarm Details Panel and check "Use Pawn Control Rotation" (use the search function on top if you can't find it)
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