Multiplayer Possession Inconsistent
I currently have a project that's multiplayer setup is based off of Unreal's YouTube tutorial on Blueprint Multiplayer.
At the moment, with three different machines, going from the lobby to the "arena" is very inconsistent in terms of possession. At times, both players and server will have possession of their characters, other times only the server will have possession. On rare occasions, sessions cannot be found.
All players enter this new map via servertravel, and when the clients do not have control of their character, they can still see the Server character moving around.
When a player does not have possession, they do not have access to any inputs - - mouse and hotkeys.
From Machine A to Machine B, the success rate may be 50%, but from Machine B to Machine C, the success rate may be 33%.
I am using the Steam Online Subsystem to test this, with all three machines pulling from the same repository.
Thanks for reading.
asked Jul 13 '17 at 06:48 AM in Blueprint Scripting
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