HLSL #include crashes in several listed scenarios
Creating an empty Shaders directory under the Project, immediately crashes the Editor upon launch. This also happens with a clean copy of PhotorealisticCharacter. It also happens even Shaders has basic Public content with a Test.ush. What is impressive however is, Generate Visual Studio files command, picks up the Shaders structure for Visual Studio, even though everything about Shaders crashes the editor upon launch.
asked Jul 13 '17 at 10:26 AM in Bug Reports
Thanks for providing clear repro steps. I was able to confirm what you are reporting, and have gone ahead and entered a bug report for the issue. You can track the report following the link below on our public tracker.
Once the issue has been addressed by our engineers the ticket will be updated and reflected in the public tracker. Let me know if you have further questions or need additional assistance.
answered Jul 13 '17 at 04:20 PM
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