How do I recall a mesh instance created from a blueprint class?
Hello, I've made a class blueprint that spawns instances of a static mesh and positioned them in to a grid using the x, y, and z axes. So for example I'm able to create a grid of 1000 spheres positioned at equal distance from each other (10 x, 10 y, 10z). How do I recall a specific instance? For example I want to be able to select from the grid, the sphere positioned on x=3, y=4, z=2 and change his transformation or material etc.. I've looked in to Arrays but, even though it seems easy to store variables I can't find a way to store and recall mesh instances.
Any help would be hugely appreciated.
Thanks Matteo :)
asked Jul 13 '17 at 11:22 AM in Blueprint Scripting
You can use Get Instances Overlapping Box/Sphere to get the indices of the instances. Then you can set their locations using Update Instance Transform.
answered Nov 16 '17 at 06:38 PM
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