Can't load project (Fatal error RenderingThread.cpp)

Hello everyone

Two days ago I was finishing a project that I’ve been working on for months now, these last few days everything went smooth, I had my final lightbake, everything cool, then I compiled the project, it ran well and I closed the editor.

It was a good day!

Yesterday, I wanted to open the project to migrate a couple of assets and I got this error:
Logs

I’ve seen a bunch of topics here on answers, some could be related with people eager to help and answer but the OP’s stopped providing feedback.

I’ve been working on other projects normally, no issues, only this one, and I don’t think I made any change since I closed the editor two days ago (how could I?).

Is this a problem with some material? I’ve seen those logs pointing to some warnings related to materials, but I have no clue what it means the RendererThread.cpp.

What extra information can I provide? Or what steps can I take to recover as much as possible? (without reverting everything to the previous backup).

Cheers and thanks in advance

  • John

I didn’t manage to fix whatever was wrong, but I suspect that some files were damaged and there was nothing wrong with the project itself (there are warnings though).

I ended up making a full system recovery (to a previous OS image I’ve created), download 4.16 again and launched the project, after compiling the shaders, the project loaded successfuly as it was.