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Problem with behavior tree

Hi folks today I've come with problem on behavior tree, I've started to learning it about a one week ago and its pretty hard for me cause there isn't much information in internet about it. so I have several questions long story short i'am trying to write a dialogue system with behavior tree. I already know about tasks and services and how can i create and use them what I dont know is how to create composit nodes can? And reason why I'm here when my behavior tree ends it starts again something like this :

alt text

I dont want this to happen What i want is to stop on sequence node like that :

alt text

So how can I do something like this got any tips or ideas? :P

Product Version: UE 4.16
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asked Jul 13 '17 at 04:13 PM in Blueprint Scripting

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AstroBoy01
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