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Custom BP with C++

Hey everyone,

I'm struggling to make a custom Uobject that i can use in BP that only has these flags:

bool IsNameStableForNetworking() const override;

bool IsSupportedForNetworking() const override { return true; }

I'm trying to create a Uobject that I can replicate over the network, but everytime I try to do this on my own I get lots of errors in Visual Studio. I don't have any previous C experience, which makes this difficult. :(

Can anyone post what the header and cpp would look like?

Product Version: UE 4.16
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asked Jul 13 '17 at 10:21 PM in C++ Programming

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shaq_mobile
24 8 7 11

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HAH! I figured it out with lots of help from the folks on the unreal slackers discord :)

 #pragma once
 
 #include "CoreMinimal.h"
 #include "UObject/NoExportTypes.h"
 #include "NetworkUObject.generated.h"
 
 /**
  * 
  */
 UCLASS(Blueprintable, BlueprintType)
 class PROJECTNAME_API UNetworkUObject : public UObject
 {
     GENERATED_BODY()
         bool IsNameStableForNetworking() const override
     {
         return true;
     }
     bool IsSupportedForNetworking() const override
     {
         return true;
     }
 };


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answered Jul 13 '17 at 11:19 PM

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shaq_mobile
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