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Royality of UE - when sale contract includes hardware and etc.

Sorry, this is Japanese. 弊社はUnreal Engineを用いてタッチコンテンツのアプリケーションを開発しようとしています。 開発したアプリケーションは、アプリストアへ配信しません。 しかし市販のタブレットに開発したソフトをインストールした状態で、タブレットごと顧客の企業へ販売します。 この際、顧客との販売契約にはアプリケーション開発費の他に、ハードウェア費、設置作業費などが含まれています。 この場合、UnrealEngineのロイヤリティの対象となる金額は、アプリケーション開発費の部分のみでしょうか。 それとも契約全体の金額でしょうか。 いずれにしても、自己申告のような形になり、その金額が適正かどうか判断が難しいように思いますが、 どういった対策がとられているのでしょうか。 以上お手数ですがご回答よろしくお願いいたします。

----auto translation below------- We are trying to develop a touch content application using Unreal Engine. The application developed will not be delivered to the application store. However, we will install the application to some tablets, and we will sell tablets to the customer's company. In this case, the sales contract with the customer includes hardware expenses, installation work cost etc in addition to application development fee. In this case, is the amount of money subject to royalty of Unreal Engine is only part of application development cost? Or is it the amount of the contract as a whole? Either way, it seems to be like a self-report and it seems to be difficult to judge whether the amount is appropriate, but what kind of countermeasures are taken? Sorry to trouble you but thank you for your answer.

Product Version: UE 4.16
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asked Jul 14 '17 at 03:00 AM in Legal & Licensing

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お問い合わせありがとうございます。 Epic Games Japanの河崎と申します。 請負契約の形で対価を受け取られる場合には、UE4ロイヤリティの対象とはなりません。 詳細についてはUE4のエンドユーザーライセンス契約をご参照ください。 https://www.unrealengine.com/ja/eula#legal

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answered Jul 14 '17 at 04:45 AM

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