Screen percentage not working while in sequencer render

I use sequencer to rendering

the result is not good when i set the anti-aliasing method to FXAA

the result is blur when i set TXAA, so i decided to use screen percentage (like SSAA)

So:

1.set the anti-aliasing method to None.
2.input " r.ScreenPercentage.Editor 1 " in the console(i can see the aliasing become better in the viewport).
3.set the screen percentage to 200 in PostProcess.
4.rendering.

but the ScreenPercentage didn’t work in the final image.i also try to input some command in the level blueprint,also no use(see the screenshot).

does anyone konw how to solve ? might be it’s a bug?

Hey YoungSun3D,

I wasn’t having any issues with this on my end. I’d make sure you have “Use Separate Process” enabled so that it uses a game process instead of an editor window. I believe it will still use the r.ScrenPercentage Edtior setting otherwise (I could be wrong).

Did you ever made it work? In my case it works in game, but not in sequencer render (and I really need it to achieve decent antialias).