How to add a meshes to multiple sockets quickly?
So I have a ceiling with several hundred sockets on multiple locations to add lamps. Now my question is how do I add a single mesh type to all these sockets without doing it one by one by hand?
I've tried blueprinting but the only thing I managed to do was to spawn them on the sockets in runtime. I rather have them appear in the editor so I can still tweak some.
Have you tried using the construction script in blueprints? You could probably get by with copy/pasting the nodes from (I assums) BeginPlay to the construction script.
answered Jul 14 '17 at 08:29 PM
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